CustomGeometrySource

Custom Vector Source, allows using FeatureCollections.

CustomGeometrySource uses a coalescing model for frequent data updates targeting the same tile id, which means, that the in-progress request as well as the last scheduled request are guaranteed to finish. Any requests scheduled meanwhile can be canceled.

Constructors

CustomGeometrySource
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fun CustomGeometrySource(id: String, options: CustomGeometrySourceOptions)

Functions

bindTo
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open override fun bindTo(delegate: StyleInterface)
Add the source to the Style.
equals
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open operator fun equals(other: Any?): Boolean
hashCode
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open fun hashCode(): Int
invalidRegion
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fun invalidRegion(coordinateBounds: CoordinateBounds)
Invalidate region for provided custom geometry source.
invalidTile
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fun invalidTile(tileID: CanonicalTileID)
Invalidate tile for provided custom geometry source.
setTileData
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fun setTileData(tileID: CanonicalTileID, featureCollection: MutableList<Feature>)
Set tile data of a custom geometry.
toString
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open fun toString(): String

Properties

id
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val id: String
Style source identifier.
options
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val options: CustomGeometrySourceOptions
Settings for the custom geometry.