Terrain

class Terrain(sourceId: String) : TerrainDslReceiver, StyleContract.StyleTerrainExtension

A global modifier that elevates layers and markers based on a DEM data source.

See also

Constructors

Terrain
Link copied to clipboard
fun Terrain(sourceId: String)

Types

Companion
Link copied to clipboard
object Companion
Static variables and methods.

Functions

bindTo
Link copied to clipboard
open override fun bindTo(delegate: StyleInterface)
Bind terrain to the map controller.
equals
Link copied to clipboard
open operator fun equals(other: Any?): Boolean
exaggeration
Link copied to clipboard
open override fun exaggeration(exaggeration: Expression): <ERROR CLASS>
Set the Exaggeration property
open override fun exaggeration(exaggeration: Double): <ERROR CLASS>
Set the Exaggeration property.
hashCode
Link copied to clipboard
open fun hashCode(): Int
toString
Link copied to clipboard
open fun toString(): String

Properties

exaggeration
Link copied to clipboard
val exaggeration: Double?
Exaggerates the elevation of the terrain by multiplying the data from the DEM with this value.
exaggerationAsExpression
Link copied to clipboard
val exaggerationAsExpression: Expression?
This is an Expression representation of "exaggeration".