CompassViewImpl

open class CompassViewImpl @JvmOverloads() constructor(context: Context, attrs: AttributeSet?, defStyleAttr: Int) : AppCompatImageView, CompassView

Concrete implementation of CompassView.

Constructors

CompassViewImpl
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fun CompassViewImpl(context: Context, attrs: AttributeSet? = null, defStyleAttr: Int = 0)

Functions

addChildrenForAccessibility
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open fun addChildrenForAccessibility(p0: ArrayList<View>)
addExtraDataToAccessibilityNodeInfo
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open fun addExtraDataToAccessibilityNodeInfo(p0: AccessibilityNodeInfo, p1: String, p2: Bundle?)
addFocusables
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open fun addFocusables(p0: ArrayList<View>, p1: Int)
open fun addFocusables(p0: ArrayList<View>, p1: Int, p2: Int)
addKeyboardNavigationClusters
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open fun addKeyboardNavigationClusters(p0: MutableCollection<View>, p1: Int)
addOnAttachStateChangeListener
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open fun addOnAttachStateChangeListener(p0: View.OnAttachStateChangeListener)
addOnLayoutChangeListener
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open fun addOnLayoutChangeListener(p0: View.OnLayoutChangeListener)
addOnUnhandledKeyEventListener
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open fun addOnUnhandledKeyEventListener(p0: View.OnUnhandledKeyEventListener)
addTouchables
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open fun addTouchables(p0: ArrayList<View>)
animate
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open fun animate(): ViewPropertyAnimator
animateTransform
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open fun animateTransform(p0: Matrix?)
announceForAccessibility
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open fun announceForAccessibility(p0: CharSequence)
autofill
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open fun autofill(p0: SparseArray<AutofillValue>)
open fun autofill(p0: AutofillValue)
awakenScrollBars
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open fun awakenScrollBars(): Boolean
open fun awakenScrollBars(p0: Int): Boolean
open fun awakenScrollBars(p0: Int, p1: Boolean): Boolean
bringToFront
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open fun bringToFront()
buildDrawingCache
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open fun buildDrawingCache()
open fun buildDrawingCache(p0: Boolean)
buildLayer
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open fun buildLayer()
callOnClick
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open fun callOnClick(): Boolean
cancelDragAndDrop
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fun cancelDragAndDrop()
cancelLongPress
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open fun cancelLongPress()
cancelPendingInputEvents
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fun cancelPendingInputEvents()
canResolveLayoutDirection
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open fun canResolveLayoutDirection(): Boolean
canResolveTextAlignment
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open fun canResolveTextAlignment(): Boolean
canResolveTextDirection
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open fun canResolveTextDirection(): Boolean
canScrollHorizontally
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open fun canScrollHorizontally(p0: Int): Boolean
canScrollVertically
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open fun canScrollVertically(p0: Int): Boolean
checkInputConnectionProxy
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open fun checkInputConnectionProxy(p0: View): Boolean
clearAnimation
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open fun clearAnimation()
clearColorFilter
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fun clearColorFilter()
clearFocus
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open fun clearFocus()
computeHorizontalScrollExtent
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open fun computeHorizontalScrollExtent(): Int
computeHorizontalScrollOffset
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open fun computeHorizontalScrollOffset(): Int
computeHorizontalScrollRange
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open fun computeHorizontalScrollRange(): Int
computeScroll
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open fun computeScroll()
computeSystemWindowInsets
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open fun computeSystemWindowInsets(p0: WindowInsets, p1: Rect): WindowInsets
computeVerticalScrollExtent
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open fun computeVerticalScrollExtent(): Int
computeVerticalScrollOffset
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open fun computeVerticalScrollOffset(): Int
computeVerticalScrollRange
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open fun computeVerticalScrollRange(): Int
createAccessibilityNodeInfo
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open fun createAccessibilityNodeInfo(): AccessibilityNodeInfo
createContextMenu
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open fun createContextMenu(p0: ContextMenu)
destroyDrawingCache
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open fun destroyDrawingCache()
dispatchApplyWindowInsets
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open fun dispatchApplyWindowInsets(p0: WindowInsets): WindowInsets
dispatchCapturedPointerEvent
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open fun dispatchCapturedPointerEvent(p0: MotionEvent): Boolean
dispatchConfigurationChanged
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open fun dispatchConfigurationChanged(p0: Configuration)
dispatchDisplayHint
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open fun dispatchDisplayHint(p0: Int)
dispatchDragEvent
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open fun dispatchDragEvent(p0: DragEvent): Boolean
dispatchDraw
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open fun dispatchDraw(p0: Canvas)
dispatchDrawableHotspotChanged
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open fun dispatchDrawableHotspotChanged(p0: Float, p1: Float)
dispatchFinishTemporaryDetach
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open fun dispatchFinishTemporaryDetach()
dispatchGenericFocusedEvent
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open fun dispatchGenericFocusedEvent(p0: MotionEvent): Boolean
dispatchGenericMotionEvent
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open fun dispatchGenericMotionEvent(p0: MotionEvent): Boolean
dispatchGenericPointerEvent
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open fun dispatchGenericPointerEvent(p0: MotionEvent): Boolean
dispatchHoverEvent
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open fun dispatchHoverEvent(p0: MotionEvent): Boolean
dispatchKeyEvent
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open fun dispatchKeyEvent(p0: KeyEvent): Boolean
dispatchKeyEventPreIme
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open fun dispatchKeyEventPreIme(p0: KeyEvent): Boolean
dispatchKeyShortcutEvent
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open fun dispatchKeyShortcutEvent(p0: KeyEvent): Boolean
dispatchNestedFling
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open fun dispatchNestedFling(p0: Float, p1: Float, p2: Boolean): Boolean
dispatchNestedPreFling
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open fun dispatchNestedPreFling(p0: Float, p1: Float): Boolean
open fun dispatchNestedPrePerformAccessibilityAction(p0: Int, p1: Bundle): Boolean
dispatchNestedPreScroll
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open fun dispatchNestedPreScroll(p0: Int, p1: Int, p2: IntArray?, p3: IntArray?): Boolean
dispatchNestedScroll
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open fun dispatchNestedScroll(p0: Int, p1: Int, p2: Int, p3: Int, p4: IntArray?): Boolean
dispatchPointerCaptureChanged
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open fun dispatchPointerCaptureChanged(p0: Boolean)
dispatchPopulateAccessibilityEvent
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open fun dispatchPopulateAccessibilityEvent(p0: AccessibilityEvent): Boolean
dispatchProvideAutofillStructure
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open fun dispatchProvideAutofillStructure(p0: ViewStructure, p1: Int)
dispatchProvideStructure
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open fun dispatchProvideStructure(p0: ViewStructure)
dispatchRestoreInstanceState
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open fun dispatchRestoreInstanceState(p0: SparseArray<Parcelable>)
dispatchSaveInstanceState
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open fun dispatchSaveInstanceState(p0: SparseArray<Parcelable>)
dispatchSetActivated
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open fun dispatchSetActivated(p0: Boolean)
dispatchSetPressed
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open fun dispatchSetPressed(p0: Boolean)
dispatchSetSelected
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open fun dispatchSetSelected(p0: Boolean)
dispatchStartTemporaryDetach
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open fun dispatchStartTemporaryDetach()
dispatchSystemUiVisibilityChanged
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open fun dispatchSystemUiVisibilityChanged(p0: Int)
dispatchTouchEvent
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open fun dispatchTouchEvent(p0: MotionEvent): Boolean
dispatchTrackballEvent
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open fun dispatchTrackballEvent(p0: MotionEvent): Boolean
dispatchUnhandledMove
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open fun dispatchUnhandledMove(p0: View, p1: Int): Boolean
dispatchVisibilityChanged
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open fun dispatchVisibilityChanged(p0: View, p1: Int)
dispatchWindowFocusChanged
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open fun dispatchWindowFocusChanged(p0: Boolean)
dispatchWindowInsetsAnimationEnd
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open fun dispatchWindowInsetsAnimationEnd(p0: WindowInsetsAnimation)
dispatchWindowInsetsAnimationPrepare
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open fun dispatchWindowInsetsAnimationPrepare(p0: WindowInsetsAnimation)
dispatchWindowSystemUiVisiblityChanged
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open fun dispatchWindowSystemUiVisiblityChanged(p0: Int)
dispatchWindowVisibilityChanged
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open fun dispatchWindowVisibilityChanged(p0: Int)
draw
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open fun draw(p0: Canvas)
drawableHotspotChanged
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open override fun drawableHotspotChanged(p0: Float, p1: Float)
drawableStateChanged
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open override fun drawableStateChanged()
equals
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open operator fun equals(other: Any?): Boolean
findFocus
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open fun findFocus(): View
findViewById
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fun <T : View> findViewById(p0: Int): T
findViewsWithText
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open fun findViewsWithText(p0: ArrayList<View>, p1: CharSequence, p2: Int)
findViewWithTag
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fun <T : View> findViewWithTag(p0: Any): T
fitSystemWindows
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open fun fitSystemWindows(p0: Rect): Boolean
focusSearch
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open fun focusSearch(p0: Int): View
forceHasOverlappingRendering
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open fun forceHasOverlappingRendering(p0: Boolean)
forceLayout
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open fun forceLayout()
getAccessibilityClassName
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open override fun getAccessibilityClassName(): CharSequence
getAccessibilityDelegate
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open fun getAccessibilityDelegate(): View.AccessibilityDelegate
getAccessibilityLiveRegion
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open fun getAccessibilityLiveRegion(): Int
getAccessibilityNodeProvider
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open fun getAccessibilityNodeProvider(): AccessibilityNodeProvider
getAccessibilityPaneTitle
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open fun getAccessibilityPaneTitle(): CharSequence?
getAccessibilityTraversalAfter
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open fun getAccessibilityTraversalAfter(): Int
getAccessibilityTraversalBefore
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open fun getAccessibilityTraversalBefore(): Int
getAdjustViewBounds
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open fun getAdjustViewBounds(): Boolean
getAlpha
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open fun getAlpha(): Float
getAnimation
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open fun getAnimation(): Animation
getAnimationMatrix
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open fun getAnimationMatrix(): Matrix?
getApplicationWindowToken
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open fun getApplicationWindowToken(): IBinder
getAttributeResolutionStack
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open fun getAttributeResolutionStack(p0: Int): IntArray
getAttributeSourceResourceMap
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open fun getAttributeSourceResourceMap(): MutableMap<Int, Int>
getAutofillHints
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open fun getAutofillHints(): Array<String>?
getAutofillId
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fun getAutofillId(): AutofillId
getAutofillType
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open fun getAutofillType(): Int
getAutofillValue
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open fun getAutofillValue(): AutofillValue?
getBackground
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open fun getBackground(): Drawable
getBackgroundTintBlendMode
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open fun getBackgroundTintBlendMode(): BlendMode?
getBackgroundTintList
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open fun getBackgroundTintList(): ColorStateList?
getBackgroundTintMode
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open fun getBackgroundTintMode(): PorterDuff.Mode?
getBaseline
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open override fun getBaseline(): Int
getBaselineAlignBottom
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open fun getBaselineAlignBottom(): Boolean
getBottom
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fun getBottom(): Int
getBottomFadingEdgeStrength
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open fun getBottomFadingEdgeStrength(): Float
getBottomPaddingOffset
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open fun getBottomPaddingOffset(): Int
getCameraDistance
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open fun getCameraDistance(): Float
getClipBounds
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open fun getClipBounds(): Rect
open fun getClipBounds(p0: Rect): Boolean
getClipToOutline
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fun getClipToOutline(): Boolean
getColorFilter
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open fun getColorFilter(): ColorFilter
getContentCaptureSession
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fun getContentCaptureSession(): ContentCaptureSession?
getContentDescription
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open fun getContentDescription(): CharSequence
getContext
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fun getContext(): Context
getContextMenuInfo
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open fun getContextMenuInfo(): ContextMenu.ContextMenuInfo
getCropToPadding
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open fun getCropToPadding(): Boolean
getDefaultFocusHighlightEnabled
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fun getDefaultFocusHighlightEnabled(): Boolean
getDisplay
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open fun getDisplay(): Display
getDrawable
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open fun getDrawable(): Drawable
getDrawableState
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fun getDrawableState(): IntArray
getDrawingCache
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open fun getDrawingCache(): Bitmap
open fun getDrawingCache(p0: Boolean): Bitmap
getDrawingCacheBackgroundColor
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open fun getDrawingCacheBackgroundColor(): Int
getDrawingCacheQuality
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open fun getDrawingCacheQuality(): Int
getDrawingRect
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open fun getDrawingRect(p0: Rect)
getDrawingTime
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open fun getDrawingTime(): Long
getElevation
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open fun getElevation(): Float
getExplicitStyle
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open fun getExplicitStyle(): Int
getFilterTouchesWhenObscured
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open fun getFilterTouchesWhenObscured(): Boolean
getFitsSystemWindows
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open fun getFitsSystemWindows(): Boolean
getFocusable
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open fun getFocusable(): Int
getFocusables
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open fun getFocusables(p0: Int): ArrayList<View>
getFocusedRect
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open fun getFocusedRect(p0: Rect)
getForeground
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open fun getForeground(): Drawable
getForegroundGravity
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open fun getForegroundGravity(): Int
getForegroundTintBlendMode
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open fun getForegroundTintBlendMode(): BlendMode?
getForegroundTintList
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open fun getForegroundTintList(): ColorStateList?
getForegroundTintMode
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open fun getForegroundTintMode(): PorterDuff.Mode?
getGlobalVisibleRect
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fun getGlobalVisibleRect(p0: Rect): Boolean
open fun getGlobalVisibleRect(p0: Rect, p1: Point): Boolean
getHandler
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open fun getHandler(): Handler
getHasOverlappingRendering
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fun getHasOverlappingRendering(): Boolean
getHeight
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fun getHeight(): Int
getHitRect
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open fun getHitRect(p0: Rect)
getHorizontalFadingEdgeLength
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open fun getHorizontalFadingEdgeLength(): Int
getHorizontalScrollbarHeight
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open fun getHorizontalScrollbarHeight(): Int
getHorizontalScrollbarThumbDrawable
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open fun getHorizontalScrollbarThumbDrawable(): Drawable?
getHorizontalScrollbarTrackDrawable
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open fun getHorizontalScrollbarTrackDrawable(): Drawable?
getId
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open fun getId(): Int
getImageAlpha
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open fun getImageAlpha(): Int
getImageMatrix
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open fun getImageMatrix(): Matrix
getImageTintBlendMode
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open fun getImageTintBlendMode(): BlendMode?
getImageTintList
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open fun getImageTintList(): ColorStateList?
getImageTintMode
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open fun getImageTintMode(): PorterDuff.Mode?
getImportantForAccessibility
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open fun getImportantForAccessibility(): Int
getImportantForAutofill
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open fun getImportantForAutofill(): Int
getImportantForContentCapture
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open fun getImportantForContentCapture(): Int
getKeepScreenOn
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open fun getKeepScreenOn(): Boolean
getKeyDispatcherState
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open fun getKeyDispatcherState(): KeyEvent.DispatcherState
getLabelFor
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open fun getLabelFor(): Int
getLayerType
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open fun getLayerType(): Int
getLayoutDirection
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open fun getLayoutDirection(): Int
getLayoutParams
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open fun getLayoutParams(): ViewGroup.LayoutParams
getLeft
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fun getLeft(): Int
getLeftFadingEdgeStrength
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open fun getLeftFadingEdgeStrength(): Float
getLeftPaddingOffset
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open fun getLeftPaddingOffset(): Int
getLocalVisibleRect
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fun getLocalVisibleRect(p0: Rect): Boolean
getLocationInSurface
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open fun getLocationInSurface(p0: IntArray)
getLocationInWindow
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open fun getLocationInWindow(p0: IntArray)
getLocationOnScreen
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open fun getLocationOnScreen(p0: IntArray)
getMatrix
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open fun getMatrix(): Matrix
getMaxHeight
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open fun getMaxHeight(): Int
getMaxWidth
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open fun getMaxWidth(): Int
getMeasuredHeight
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fun getMeasuredHeight(): Int
getMeasuredHeightAndState
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fun getMeasuredHeightAndState(): Int
getMeasuredState
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fun getMeasuredState(): Int
getMeasuredWidth
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fun getMeasuredWidth(): Int
getMeasuredWidthAndState
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fun getMeasuredWidthAndState(): Int
getMinimumHeight
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open fun getMinimumHeight(): Int
getMinimumWidth
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open fun getMinimumWidth(): Int
getNextClusterForwardId
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open fun getNextClusterForwardId(): Int
getNextFocusDownId
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open fun getNextFocusDownId(): Int
getNextFocusForwardId
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open fun getNextFocusForwardId(): Int
getNextFocusLeftId
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open fun getNextFocusLeftId(): Int
getNextFocusRightId
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open fun getNextFocusRightId(): Int
getNextFocusUpId
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open fun getNextFocusUpId(): Int
getOnFocusChangeListener
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open fun getOnFocusChangeListener(): View.OnFocusChangeListener
getOutlineAmbientShadowColor
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open fun getOutlineAmbientShadowColor(): Int
getOutlineProvider
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open fun getOutlineProvider(): ViewOutlineProvider
getOutlineSpotShadowColor
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open fun getOutlineSpotShadowColor(): Int
getOverlay
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open fun getOverlay(): ViewOverlay
getOverScrollMode
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open fun getOverScrollMode(): Int
getPaddingBottom
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open fun getPaddingBottom(): Int
getPaddingEnd
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open fun getPaddingEnd(): Int
getPaddingLeft
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open fun getPaddingLeft(): Int
getPaddingRight
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open fun getPaddingRight(): Int
getPaddingStart
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open fun getPaddingStart(): Int
getPaddingTop
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open fun getPaddingTop(): Int
getParent
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fun getParent(): ViewParent
getParentForAccessibility
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open fun getParentForAccessibility(): ViewParent
getPivotX
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open fun getPivotX(): Float
getPivotY
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open fun getPivotY(): Float
getPointerIcon
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open fun getPointerIcon(): PointerIcon
getResources
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open fun getResources(): Resources
getRevealOnFocusHint
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fun getRevealOnFocusHint(): Boolean
getRight
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fun getRight(): Int
getRightFadingEdgeStrength
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open fun getRightFadingEdgeStrength(): Float
getRightPaddingOffset
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open fun getRightPaddingOffset(): Int
getRootView
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open fun getRootView(): View
getRootWindowInsets
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open fun getRootWindowInsets(): WindowInsets
getRotation
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open fun getRotation(): Float
getRotationX
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open fun getRotationX(): Float
getRotationY
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open fun getRotationY(): Float
getScaleType
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open fun getScaleType(): ImageView.ScaleType
getScaleX
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open fun getScaleX(): Float
getScaleY
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open fun getScaleY(): Float
getScrollBarDefaultDelayBeforeFade
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open fun getScrollBarDefaultDelayBeforeFade(): Int
getScrollBarFadeDuration
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open fun getScrollBarFadeDuration(): Int
getScrollBarSize
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open fun getScrollBarSize(): Int
getScrollBarStyle
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open fun getScrollBarStyle(): Int
getScrollIndicators
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open fun getScrollIndicators(): Int
getScrollX
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fun getScrollX(): Int
getScrollY
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fun getScrollY(): Int
getSolidColor
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open fun getSolidColor(): Int
getSourceLayoutResId
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open fun getSourceLayoutResId(): Int
getStateDescription
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fun getStateDescription(): CharSequence?
getStateListAnimator
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open fun getStateListAnimator(): StateListAnimator
getSuggestedMinimumHeight
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open fun getSuggestedMinimumHeight(): Int
getSuggestedMinimumWidth
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open fun getSuggestedMinimumWidth(): Int
getSupportBackgroundTintList
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open override fun getSupportBackgroundTintList(): ColorStateList?
getSupportBackgroundTintMode
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open override fun getSupportBackgroundTintMode(): PorterDuff.Mode?
getSupportImageTintList
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open override fun getSupportImageTintList(): ColorStateList?
getSupportImageTintMode
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open override fun getSupportImageTintMode(): PorterDuff.Mode?
getSystemGestureExclusionRects
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open fun getSystemGestureExclusionRects(): MutableList<Rect>
getSystemUiVisibility
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open fun getSystemUiVisibility(): Int
getTag
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open fun getTag(): Any
open fun getTag(p0: Int): Any
getTextAlignment
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open fun getTextAlignment(): Int
getTextDirection
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open fun getTextDirection(): Int
getTooltipText
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open fun getTooltipText(): CharSequence?
getTop
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fun getTop(): Int
getTopFadingEdgeStrength
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open fun getTopFadingEdgeStrength(): Float
getTopPaddingOffset
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open fun getTopPaddingOffset(): Int
getTouchables
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open fun getTouchables(): ArrayList<View>
getTouchDelegate
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open fun getTouchDelegate(): TouchDelegate
getTransitionAlpha
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open fun getTransitionAlpha(): Float
getTransitionName
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open fun getTransitionName(): String
getTranslationX
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open fun getTranslationX(): Float
getTranslationY
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open fun getTranslationY(): Float
getTranslationZ
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open fun getTranslationZ(): Float
getUniqueDrawingId
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open fun getUniqueDrawingId(): Long
getVerticalFadingEdgeLength
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open fun getVerticalFadingEdgeLength(): Int
getVerticalScrollbarPosition
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open fun getVerticalScrollbarPosition(): Int
getVerticalScrollbarThumbDrawable
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open fun getVerticalScrollbarThumbDrawable(): Drawable?
getVerticalScrollbarTrackDrawable
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open fun getVerticalScrollbarTrackDrawable(): Drawable?
getVerticalScrollbarWidth
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open fun getVerticalScrollbarWidth(): Int
getViewTreeObserver
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open fun getViewTreeObserver(): ViewTreeObserver
getVisibility
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open fun getVisibility(): Int
getWidth
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fun getWidth(): Int
getWindowAttachCount
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open fun getWindowAttachCount(): Int
getWindowId
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open fun getWindowId(): WindowId
getWindowInsetsController
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open fun getWindowInsetsController(): WindowInsetsController?
getWindowSystemUiVisibility
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open fun getWindowSystemUiVisibility(): Int