MapMode

The map rendering mode. By default, it is set to Continuous so the map will render as data arrives from the network and react immediately to state changes.

enum MapMode : Enum<MapMode>

Parameters

value

Entries

CONTINUOUS
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Continuously updating map.

CONTINUOUS("continuous")
STATIC
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A once-off still image of an arbitrary viewport.

STATIC("static")
TILE
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A once-off still image of a single tile.

TILE("tile")

Functions

compareTo
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operator override fun compareTo(other: MapMode): Int
equals
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operator override fun equals(other: Any?): Boolean
finalize
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override fun finalize()
getDeclaringClass
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override fun getDeclaringClass(): Class<MapMode>
hashCode
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override fun hashCode(): Int
toString
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open override fun toString(): String

Properties

name
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override val name: String
ordinal
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override val ordinal: Int
value
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val value: String