Installation
Before starting to develop your application with the Maps SDK, you'll need to configure your credentials and add the SDK as a dependency. This document describes the steps to install the stable version of the Maps SDK, but you can also use the nightly build (as in SNAPSHOT) or the beta version, if one is available. Find more information about how to do this inside the project’s GitHub repository.
Configure credentials
Step 1: Log in/Sign up for a Mapbox account
If you haven't done so already, sign up for a Mapbox account and log into it.
You can sign up or sign in by clicking the buttons in the top right corner of your browser or going to the Mapbox sign up page.
This account will allow you to create tokens and will create a default public token for you upon creation.
Step 2: Configure your public token
Next let's provide an access token to the SDK by adding the token as an Android string resource.
To do this, follow these steps:
- Open your project folder or create a new project in Android Studio.
- If creating a new project, we recommend using the
Empty Activity
project type.
- Go to the folder structure in the left side of Android Studio and open your resource folder located at
app/res/values
. - Create a new resource file, by left clicking on the folder, selecting
New
>Values Resource File
- Name the file mapbox_access_token.xml and click the
Ok
button. - In the new file, copy and paste the code snippet below. If you are signed in, this snippet will already contain your default public token (a long string that starts with
pk.
). If you are not signed in, you will need to replace the placeholderYOUR_MAPBOX_ACCESS_TOKEN
with a token from your account's tokens page.
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools">
<string name="mapbox_access_token" translatable="false" tools:ignore="UnusedResources">YOUR_MAPBOX_ACCESS_TOKEN</string>
</resources>
Advanced Topics: Best Practices, Rotating Tokens & Adding Tokens at Runtime
Learn how to keep access tokens private in mobile apps.
Adding Tokens at Runtime
You can also implement tokens at runtime, but this requires you to have a separate server to store your tokens. This is helpful if you want to rotate your tokens or add additional security by storing your tokens outside of the APK, but is a much more complex method of implementation.
If you do choose to follow this method, we recommend calling MapboxOptions.accessToken = YOUR_PUBLIC_MAPBOX_ACCESS_TOKEN
before inflating the MapView
, otherwise the app will crash.
Rotating Tokens
For more information on access token rotation, consult the Access Tokens Information page.
Step 3: Configure permissions
If you need to access user's location on the map or get the user's location information you will need to do the following:
- Open
app > manifests > AndroidManifest.mxl
- Determine the permissions you need. If you only need general user location access, add the
ACCESS_COARSE_LOCATION
permission. If also need access to a more precise location you will need to also callACCESS_FINE_LOCATION
.
- Note: You must call
ACCESS_COARSE_LOCATION
to access location at all, whileACCESS_FINE_LOCATION
is only needed for more specific access.
- Add the permissions you need as seen in the code snippet to the
AndroidManifest.xml
.
- This should be added at the top of the manifest, below the opening manifest tag and above the opening
<application>
tag.
You can check whether the user has granted location permission and request permissions if the user hasn't granted them yet using the PermissionsManager
.
Learn how to keep access tokens private in mobile apps.
Add the dependency
Mapbox provides the Maps SDK via Maven.
To add the Mapbox Maps SDK as a dependency, you will need to configure your build to download the Maps SDK from Mapbox directly. This requires a valid username and password.
- Open your project in Android Studio.
- Open up your module-level
build.gradle
file. - Make sure that your project's
minSdkVersion
is at API 14 or higher.
android {
...
defaultConfig {
minSdkVersion 14
}
}
- Under dependencies, add a new build rule for the latest
mapbox-android-sdk
.
dependencies {
implementation 'com.mapbox.mapboxsdk:mapbox-android-sdk:9.7.1'
}
- Open up your project-level
build.gradle
file. Declare the Mapbox Downloads API'sv2/releases/maven
endpoint in the repositories block. To download the Maps SDK dependency, you must authenticate your request with a valid username and password. In the previous section, you added these to a gradle.properties file in your Gradle user home folder.
allprojects {
repositories {
maven {
url 'https://api.mapbox.com/downloads/v2/releases/maven'
authentication {
basic(BasicAuthentication)
}
credentials {
// Do not change the username below.
// This should always be `mapbox` (not your username).
username = 'mapbox'
// Use the secret token you stored in gradle.properties as the password
password = project.properties['MAPBOX_DOWNLOADS_TOKEN'] ?: ""
}
}
}
}
- Because you've edited your Gradle files, Android Studio will ask you whether you want to sync the Gradle files. You can sync now.
Note: You might have mismatching Gradle dependencies once you add the Mapbox Maps SDK for Android. If necessary, you can use exclude group
to remove certain dependencies:
implementation ('com.mapbox.mapboxsdk:mapbox-android-sdk:9.7.1'){
exclude group: 'group_name', module: 'module_name'
}
Additionally, running gradle app_module_name_here:dependencies
in your command line will print a list of dependencies. ./gradlew app:dependencies
works if you have a Gradle wrapper. They are helpful for troubleshooting nimble Gradle configurations when various libraries are included in a single project. You can see the dependencies that specific libraries are bringing and where conflicts might be happening.
Add a map
Open the activity you’d like to add a map to and use the code below.
private MapView mapView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Mapbox.getInstance(this, getString(R.string.mapbox_access_token));
setContentView(R.layout.activity_main);
mapView = (MapView) findViewById(R.id.mapView);
mapView.onCreate(savedInstanceState);
mapView.getMapAsync(new OnMapReadyCallback() {
@Override
public void onMapReady(@NonNull MapboxMap mapboxMap) {
mapboxMap.setStyle(Style.MAPBOX_STREETS, new Style.OnStyleLoaded() {
@Override
public void onStyleLoaded(@NonNull Style style) {
// Map is set up and the style has loaded. Now you can add data or make other map adjustments
}
});
}
});
}
private var mapView: MapView? = null
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
Mapbox.getInstance(this, getString(R.string.mapbox_access_token))
setContentView(R.layout.activity_main)
mapView = findViewById(R.id.mapView)
mapView?.onCreate(savedInstanceState)
mapView?.getMapAsync { mapboxMap ->
mapboxMap.setStyle(Style.MAPBOX_STREETS) {
// Map is set up and the style has loaded. Now you can add data or make other map adjustments
}
}
}
Open the activity’s XML layout file and add the following:
<com.mapbox.mapboxsdk.maps.MapView
android:id="@+id/mapView"
android:layout_width="match_parent"
android:layout_height="match_parent"
/>
The MapView
contains its own lifecycle methods for managing Android's OpenGL lifecycle, which must be called directly from the containing Activity. For your app to correctly call the MapView's lifecycle methods, you must override the following lifecycle methods in the Activity that contains the MapView and call the respective MapView method. The following lifecycle methods must be overridden and include the matching MapView
method. If you're using a fragment, call mapview.onDestroy()
inside the fragment's onDestroyView()
method rather than inside onDestroy()
.
@Override
protected void onStart() {
super.onStart();
mapView.onStart();
}
@Override
protected void onResume() {
super.onResume();
mapView.onResume();
}
@Override
protected void onPause() {
super.onPause();
mapView.onPause();
}
@Override
protected void onStop() {
super.onStop();
mapView.onStop();
}
@Override
protected void onSaveInstanceState(Bundle outState) {
super.onSaveInstanceState(outState);
mapView.onSaveInstanceState(outState);
}
@Override
public void onLowMemory() {
super.onLowMemory();
mapView.onLowMemory();
}
@Override
protected void onDestroy() {
super.onDestroy();
mapView.onDestroy();
}
override fun onStart() {
super.onStart()
mapView?.onStart()
}
override fun onResume() {
super.onResume()
mapView?.onResume()
}
override fun onPause() {
super.onPause()
mapView?.onPause()
}
override fun onStop() {
super.onStop()
mapView?.onStop()
}
override fun onSaveInstanceState(outState: Bundle) {
super.onSaveInstanceState(outState)
mapView?.onSaveInstanceState(outState)
}
override fun onLowMemory() {
super.onLowMemory()
mapView?.onLowMemory()
}
override fun onDestroy() {
super.onDestroy()
mapView?.onDestroy()
}
onDestroyView()
method:override fun onDestroyView() {
super.onDestroyView()
mapView?.onDestroy()
}