Display multiple icon images in a symbol layer
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This example code is part of the Maps SDK for Android Examples App, a working Android project available on GitHub. Android developers are encouraged to run the examples app locally to interact with this example in an emulator and explore other features of the Maps SDK.
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package com.mapbox.maps.testapp.examples
import android.graphics.BitmapFactory
import android.os.Bundle
import androidx.appcompat.app.AppCompatActivity
import com.mapbox.maps.Style
import com.mapbox.maps.extension.style.expressions.dsl.generated.switchCase
import com.mapbox.maps.extension.style.image.image
import com.mapbox.maps.extension.style.layers.generated.symbolLayer
import com.mapbox.maps.extension.style.layers.properties.generated.IconAnchor
import com.mapbox.maps.extension.style.sources.generated.vectorSource
import com.mapbox.maps.extension.style.style
import com.mapbox.maps.testapp.R
import com.mapbox.maps.testapp.databinding.ActivityIconPropertyBinding
/**
* Add point data and several images to a style and use the switchCase and
* get expressions to choose which image to display at each point in a SymbolLayer
* based on a data property.
*/
class IconPropertyActivity : AppCompatActivity() {
override fun onCreate(savedInstanceState: Bundle?) {
super.onCreate(savedInstanceState)
val binding = ActivityIconPropertyBinding.inflate(layoutInflater)
setContentView(binding.root)
binding.mapView.mapboxMap.loadStyle(
styleExtension = style(Style.OUTDOORS) {
// Add icons from the U.S. National Parks Service to the map's style.
+image(RESTROOMS, BitmapFactory.decodeResource(resources, R.drawable.nps_restrooms))
+image(TRAIL_HEAD, BitmapFactory.decodeResource(resources, R.drawable.nps_trailhead))
+image(PICNIC_AREA, BitmapFactory.decodeResource(resources, R.drawable.nps_picnic_area))
// Access a vector tileset that contains places of interest at Yosemite National Park.
// This tileset was created by uploading NPS shape files to Mapbox Studio.
+vectorSource(SOURCE_ID) {
url(SOURCE_URI)
}
// Create a symbol layer and access the layer contained.
+symbolLayer(LAYER_ID, SOURCE_ID) {
// Access the layer that contains the Point of Interest (POI) data.
// The source layer property is a unique identifier for a layer within a vector tile source.
sourceLayer(SOURCE_LAYER_ID)
// Expression that adds conditions to the source to determine styling.
// `POITYPE` refers to a key in the data source. The values tell us which icon to use from the sprite sheet
iconImage(
switchCase {
eq {
get {
literal(ICON_KEY)
}
literal(KEY_PICNIC_AREA)
}
literal(PICNIC_AREA)
eq {
get {
literal(ICON_KEY)
}
literal(KEY_RESTROOMS)
}
literal(RESTROOMS)
eq {
get {
literal(ICON_KEY)
}
literal(KEY_TRAIL_HEAD)
}
literal(TRAIL_HEAD)
// default case is to return an empty string so no icon will be loaded
literal("")
}
)
iconAllowOverlap(true)
iconAnchor(IconAnchor.BOTTOM)
}
}
)
}
companion object {
private const val SOURCE_URI = "mapbox://examples.ciuz0vpc"
private const val SOURCE_LAYER_ID = "Yosemite_POI-38jhes"
private const val RESTROOMS = "restrooms"
private const val TRAIL_HEAD = "trailhead"
private const val PICNIC_AREA = "picnic-area"
private const val KEY_PICNIC_AREA = "Picnic Area"
private const val KEY_RESTROOMS = "Restroom"
private const val KEY_TRAIL_HEAD = "Trailhead"
private const val SOURCE_ID = "source_id"
private const val LAYER_ID = "layer_id"
private const val ICON_KEY = "POITYPE"
}
}
この{Type}は役に立ちましたか?